![adobe edge reflow cc adobe edge reflow cc](https://www.alphr.com/wp-content/uploads/2014/11/it_photo_191548-1200x833.png)
It allowed for full control of a single hue from white to black on a single slider. I landed on a solution that improved color selection while maintaining familiarity with current color pickers. Reflow improved on Adobe’s color picker, a feature that had gone untouched for years. Semi-transparent layers could be rearranged to build composite backgrounds. Designers could chain effects, building complex shadows. In Reflow, designers weren’t limited to single shadows or backgrounds. In fact, if users were comfortable, they could type their values like they would their shorthand. Uncommon declarations were hidden in favor of a sensible defaults.įields were laid out in your standard CSS shorthand model of top, right, left, bottom, so users that were accustomed to writing CSS by hand were comfortable with their layout. Width and height, for example, are higher in the hierarchy than margins or padding. Normal design inputs were replaced by CSS rules that were prioritized by how often they were used.
![adobe edge reflow cc adobe edge reflow cc](https://www.htmlgoodies.com/wp-content/uploads/2021/04/399a4be19e87628a335d4cbdffce904f.png)
Reflow’s interface bridged the gap between a design tool and coding environment. They were simple to tweak, add, or remove, all while feeling familiar. At a glance, you could tell where breakpoints are. You’d then add a breakpoint, fix the layout at that size, resize until it breaks, and repeat until all the various sizes were covered. The interface would allow you to design a layout, resize the canvas until the layout broke. I’m most proud of the central hook of the app, its responsive ruler. We’d published a few public previews, allowing me to share some of the thinking behind its features.
#ADOBE EDGE REFLOW CC CODE#
These problems became an itch I needed to scratch-an itch shared by like-minded creatives.Įdge Code was designed to share Reflow’s aesthetic.Īt the time this was originally written, we were still marching toward version 1.0. I felt the pain of having to mock up all the layout variations with InDesign or Photoshop, having to build something in HTML and CSS just to be able to mock it up. I couldn’t imagine having to do this while managing the overhead of working at a magazine publisher, or having to do this for websites in an agency setting. Soon after, I’d converted my portfolio to be a simple responsive, fluid layout. During this same time, responsive design had just been coined by Ethan Marcotte.
![adobe edge reflow cc adobe edge reflow cc](https://i.ytimg.com/vi/cm9E1PZKiJc/maxresdefault.jpg)
What ultimately inspired me to work for Adobe was the opportunity to build tools that didn’t exist yet. I asked this question often in my first few months at Adobe. “How, in Adobe’s whole suite of tools, is there no notion of a fluid canvas - one that could adapt to different devices and screen sizes?” It started as a nights and weekends project between myself and a few fellow designerds. Reflow, like most apps, started as a sketch. Its canvas just happened to be a browser. It offered traditional, visual tools for laying things out on a fluid canvas. At Adobe, I designed a responsive canvas for web design that I had been dreaming of, and brought together a team to build it.